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Start giftingTomorrow, and Tomorrow, and Tomorrow
Bookseller recommendation
“What can I say about Tomorrow, and Tomorrow, and Tomorrow... you definitely need to read it! Zevin's writing style made me feel as if I was in class with Sadie, or working at Unfair Games with Sam, or even sitting in Marx apartment brainstorming game design. I loved this book. It broke my heart, made me laugh, and filled me with late '90s nostalgia. ”
— Jenny • E. Shaver, bookseller
Bookseller recommendation
“This book is worth the hype! The story and the characters are so emotionally complex and stunning that I never wanted this book to end. Absolutely as beautiful as it is heart-wrenching - a read for gamers and non-gamers alike. ”
— Courtney • Auburn Oil Co. Booksellers
Bookseller recommendation
“This is not your typical love story, and by no means is it a romance novel. It’s about two childhood friends - Sam and Sadie -who reunite in adulthood to create art together: video games. Together, they begin to create stunning digital worlds and tell stories that will live on forever - stories that can be restarted with the click of a button. The book is so human - it’s funny, heartbreaking, and real. The relationships aren’t perfect, the characters are broken in different ways; it’s about life, work, art, lovers, and friends, and we LOVED it! You don’t have to like video games to fall in love with this story, but you might appreciate it that much more. It’s so well-written and wonderful and you should just start listening to it already!!”
— Alden • Water Street Bookstore
Bookseller recommendation
“Tomorrow, and Tomorrow, and Tomorrow is an epic, multi-decade friendship and coming of age story with flawed but genuine characters that you will be drawn to and connect with...You do NOT need to be a video game person to enjoy this. Unless you live under a literal rock, you will get a large majority of the references, and there are some really interesting philosophical contemplations about how life experiences and video games design reflect one another. I actually enjoyed how it tracked with the evolution of gaming, starting in the 1980’s through modern day alongside a million other lovely pop culture references. Lastly, it has the perfect amount of Easter eggs sprinkled in to help you understand the cover and the title. Many content warnings, so please do your research.”
— Cori • Bright Side Bookshop
Bookseller recommendation
“I absolutely loved listening to Tomorrow, and Tomorrow, and Tomorrow. As a Gen X-er, the reference to old school video games like Donkey Kong, Pac Man and Oregon Trail, brought about nostalgia and kept me engaged, even though I don't consider myself much of a gamer. If you love a character-driven story you will love this novel! While I didn't always like these characters, I absolutely understand them as the author does a beautiful job of showing us how we are each made up of and impacted by our experiences. This story captures the love between friends and reminds us that while we think we know how the world sees us, our truest friends always see us for exactly who we are and they love us anyway!”
— Melody • Park Books
Bookseller recommendation
“An enjoyable listen and the author did a great job with Sam and Sadie's collaboration in gaming. True collaborators are a rare thing and this captures that importance over a romantic relationship. The author did an excellent job showcasing Sam and his drive and pain from an injury as well as Sadie's selfishness and narcissism, along with her brilliance. I would love to play some of their games.”
— Audrey • Belmont Books
Bookseller recommendation
“Once I started listening to Tomorrow, and Tomorrow, and Tomorrow, it's all I wanted to do. I'm not a gamer and I still thoroughly enjoyed following Sadie, Sam and Marx as we follow them from childhood through adulthood, from hospital rooms in Los Angeles, to dorm rooms in Boston and back to LA. A bittersweet look at love and friendship and the lengths we go for those we love.”
— Marisa • Chapter One Book Store
Bookseller recommendation
“As twelve-year-olds, Sam and Sadie nurture a friendship based on shared tragedy and a love for video games. Ten years later, the pair create the video game Ichigo, an instant international phenomena. When their friendship is tested- first by the excesses of success and then by the tragedy of loss- Sam and Sadie must learn to survive this game of life....Though I used to have some fairly respectable Galaga skills, I would not consider myself much of a gamer, but that did not diminish my enjoyment of this book; don't think you need to be immersed in digital culture to love T&T&T...Readers who loved Michael Chabon's Amazing Adventures of Kavalier and Clay and/or The Anthropocene Reviewed by John Green should treat themselves to this book!"”
— Adam • Prairie Lights Books
Bookseller recommendation
“This was my favorite book so far this year. I don't care at all about video games in real life, but I cared so much about these characters and their games and I even kind of want to play them. The narrative flits through time and between perspectives, weaving together a beautiful tale of unconditional love and friendship, and the wonderful optimism that comes from working on something you believe in. It's hopeful and funny and just a little heartbreaking.”
— Kait • Orca Books
Bookseller recommendation
“This book captivated me in ways I'm still trying to understand. It's a book about video games and friendships and lovers and enemies. It's a book about jealousy and trust and the politics of collaboration. Trust me, even if you don't play video games yourself, you will get caught up in the characters' lives and the experiences that they include in each game as they grow up. It's fascinating to digest and hard to put down. The intersectionality of this book does not feel forceful - it feels so matter-of-fact. Most especially, the perspective of a person with a disability living in an able-bodied world is incredibly impactful. This is a book that is difficult to summarize but one I will be urging all to read.”
— Nadine • Birchbark Books
Bookseller recommendation
“Growing up in a gaming world can give infinite possibilities and restarts, but can there always be such possibilities in the real world? Can love and friendship last beyond a virtual screen? Find out in this wonderfully written and spoken audiobook! As a person who does not play video games, I found this book very approachable and addictive. I highly recommend!”
— Penny • Birchbark Books
Bookseller recommendation
“I was seized and thoroughly absorbed by this amazing book, beautifully narrated in audiobook form. Sam and Sadie are two brilliant video gamers and creative designers whose lives revolve around games. The book follows their friendship and professional collaboration from early teen to young adult - through love and grief and disappointment and success. Many issues come up throughout the novel, such as the role of women in on-line gaming, gender identification, difficulties for mixed-race children, the immigrant experience, the place of art in society. But underlying is a wonderful and tender tale of companionship and love."”
— Bob • Zenith Bookstore
Bookseller recommendation
“Looking for something a bit different? Here’s a character driven story about two young people who become creative partners in the 1990s designing video games. They develop a tumultuous but strong friendship and see plenty of success, heartache, and tragedy along the way.”
— Anne • Cherry Street Books
Bookseller recommendation
“Zevin has given us a sparkling gem of a novel about friendship, love, tragedy, and computer games. Highly recommended!”
— Mike • A Great Good Place for Books
Bookseller recommendation
“Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is beautiful in every way. The character dynamics, the narrative structure, and even the cover design made me fall in love with this book. The story takes place over three decades and follows the friendship between Sam and Sadie. While it is told mostly linear, there are still several points where the reader gets a glimpse into the future that serves as a reminder of the ever changing nature of our relationships. I listened to this as an audiobook and one thing that stood out to me (about the audio production specifically) was the narrator change for Marx's POV. This shift made Part VII even more emotional as a turning point in the novel. It was a great choice. Tomorrow, and Tomorrow, and Tomorrow is a testament to the ebb and flow of our lives. All we can do is try to navigate the storm together. ”
— Emma • Books Inc.
Bookseller recommendation
“I am deeply mourning finishing this book. Zevin has masterfully created a love story for friendship that will stay with me. While the characters were imperfect — so, strikingly human — following this span of 30 years left me wanting more.”
— Vina Castillo • Kew & Willow Books
In this exhilarating novel by the best-selling author of The Storied Life of A. J. Fikry two friends—often in love, but never lovers—come together as creative partners in the world of video game design, where success brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of immortality.
On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn’t heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom.
They borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo: a game where players can escape the confines of a body and the betrayals of a heart, and where death means nothing more than a chance to restart and play again. This is the story of the perfect worlds Sam and Sadie build, the imperfect world they live in, and of everything that comes after success: Money. Fame. Duplicity. Tragedy.
Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel that examines the multifarious nature of identity, games as artform, technology and the human experience, disability, failure, the redemptive possibilities in play, and above all, our need to connect: to be loved and to love. Yes, it is a love story, but it is not one you have read before.
Cover image: The Great Wave (detail) by Katsushika Hokusai. The Metropolitan Museum of Art, New York.
GABRIELLE ZEVIN is the New York Times and internationally best-selling author of several critically acclaimed novels, including The Storied Life of A.J. Fikry, which won the Southern California Independent Booksellers Award and the Japan Booksellers’ Award among other honors, and Young Jane Young, which won the Southern Book Prize. Her novels have been translated into thirty-nine languages. She has also written books for young readers, including the award-winning Elsewhere. She lives in Los Angeles.